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My Work

The P-STEP project (pstep.co.uk), funded by the European Space Agency (ESA), developed an mHealth app to provide air quality information on walking routes to promote safe outdoor physical activity. The app uses evidence-based health guidance, environmental information, and AI to personalise achievable targets, find clean routes, and give tailored advice and information to people with various long-term conditions.

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Some of my main responsibilities as the HCI Lead of P-STEP included deciding, defining, and executing user-centred design strategies throughout the different stages of the project; collecting and analysing user requirements; creating user journeys and test case scenarios; designing low and high-fidelity prototypes of all the interfaces in the app; using data analytics to support decision processes; managing Junior UX Designers; and supporting diverse means of usability testing.

GO-LAB (golabz.eu) was a project funded by the European Union's Horizon 2020 that expanded on an extensive collection of interactive online (virtual and remote) laboratories, with dedicated supported tools (learning apps) and multimedia materials, to create innovative and interactive online lessons for STEM subjects.

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In my role as an HCI Specialist at GO-LAB, I was part of the team that conducted heuristic evaluations of the existing tools, organised group discussions and participatory design workshops with hundreds of end-users across Europe, qualitatively and quantitatively evaluated all new features and tools, and proposed amendments and new designs that could improve the overall user experience and user engagement.

Funded by the European Union’s Horizon 2020, the ARETE Project (areteproject.eu) aimed to deliver highly usable, useful and desirable Augmented Reality (AR) technologies and contents, to influence a wider uptake and further stimulate their creative usage in the industry and academia.

My work for ARETE mainly consisted of recruiting participants, conducting remote experiments, using qualitative and quantitative methods to collect and analyse user responses, and publishing research findings in conferences and journals.

I also contributed to the research, design, and development of various products in the health, education, and entertainment fields, with tasks such as conducting user research, managing the overall user experience design, conducting usability testing, using wearable sensors to analyse different aspects of the user experience, and designing and developing mobile applications and websites.

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